Ice Storm Fighters
Multi-core processors have become mainstream in the PC industry, and many classes of software applications like multimedia encoding and 3D rendering already benefit from the added processing power.
The game industry is also evolving toward threaded games and game engines. The latest-generation game consoles (Microsoft* XBOX* 360, Sony* PlayStation* 3) also feature multi-core processors. Current games like Quake*4, Call of Duty* 2 and Splinter Cell* Double Agent already have threaded game engines. And upcoming games such as Unreal Tournament* 2007 (Based on the Unreal* 3 engine) are expected to feature threaded engines.
To demonstrate how threaded games and game engines will benefit from multi-core processors, Intel worked with Futuremark* to create the game engine technology demo - Ice Storm Fighters.
Today, we're making the game available for free here at ICF. To learn more about this demo and where you can download it, click Next.
The objective in Ice Storm Fighters is pretty simple: blow up the bad guys. In this demo, that takes the form of destroying enemy "mechs." It also involves the presence of both friendly and unfriendly hovercraft as supporting characters.
Let 'er Rip
Ice Storm Fighters is intended to be a forward-looking game engine technology demo for Intel platforms. Here are the system requirements:
CPU: Intel® Core 2 Extreme QX6700 or Intel® Core 2 Quad Q6600 processorQuad-Core CPU for Demo-high mode features & capabilities, dual-core Intel CPU for Demo-low mode features & capabilities
Graphics Card: Support DirectX* 9.0 Shader Model 3 required. nVidia* geForce* 6 series (minimum), 7 series (recommended), ATI* Radeon* 1650 or higher
Memory: 1GB or higher
You can launch either the demo to just watch the mayhem unfold, or you can play the game and jump right into the fray. If you're running the demo, after you launch Ice Storm Fighters, you can:
Choose "Game-High" if the system has a quad core CPU
Observe the fired missiles. the motion of the missiles includes detailed physics calculations and includes factors such as gravity, speed, direction, angle etc.. The condensation trails (i.e. emitted smoke) are also modeled with in-depth physics calculations.
Ice Storm Fighters also maintains an extended list of decals, which include the marks left by missiles and lasers as well as the footprints created by the movement of the mechs. In a typical game, as new marks occur the decal buffers are overwritten. Ice Storm Fighters maintains an extended decal list.
Demo-Low has fewer hovercraft, which decreases the AI and Physics workloads. In addition, it has simpler smoke and particle effects for the missiles, and maintains fewer decals. These changes lower the computational workload to enable Ice Storm Fighters to run smoothly on a dual core system.
Come and Get It
Source: Ice Storm Fighters Demo
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